#pragma once

enum SpellType
{
	TrunkTile = 0,
	Fire,
	Water,
	Wind,
	Earth
};

enum TileType
{
	Trunk_Branch = 0,
	NodeTile,
	SPELLTILE
};

enum Button
{
	Left = 0, 
	Right,
	Up,
	Down,
	A,
	S,
	D,
	W
};

enum SpellDamageType
{
	DIRECTDAMAGE = 0,
	HEALING,
	DOT,
	HOT
};

enum TargetType
{
	SELF = 0,
	OPPONENT
};

enum PLAYERID
{
	NOONE = -1,
	PLAYER1 = 0,
	PLAYER2,
	AIKUN
};